Biography

    My name is Michael Huang and I am a composer/sound designer based in Los Angeles California. I've been providing audio production services for over 8 years and I've worked on more than 80 games and multimedia projects as a audio content provider.

    In all started in 1999, while in college, I was hired by Steve Pavlina of Dexterity Software to provide music for the game "Dweep", when the game was released, it was met with critical acclaim and numerous awards including Shareware Industry's Best Action/Arcades award and ZDNet Shareware Award.

    In mid 2000, I started working on the project "Fantasy Reborn", which aims to arrange music from the video game series "Final Fantasy" to solo piano piece, the arrangement would then be recorded to mp3 files and become available to FF fans free of charge. The project debuted on January 1, 2001 it was a huge success with fans of FF music and anime fans, prompting numerous request for sheet music, which was later added as part of the project.

    When the project moved to ampcast.com for mp3 hosting, Fantasy Reborn mp3s alone were downloaded a staggering 70,000 times a month, pulling over 135 GB of data of bandwidth, about 20% of Ampcast's monthly bandwidth traffic all together.




During the next 5 years, I continued to provide audio content services to various clients including Qualcomm, WapOnline USA, Gamernauts Inc and D3 Publisher. During this time, the fantasy reborn project also became so popular that I was asked by Penny Arcade to arrange a special piano solo medley of FF music to be performed at the 2004 Penny Arcade Expo concert.

In 2006 I was nominated by the Indepedent Game Festival (IGF) for the "Innovation in Audio" award for my work as a composer/sound designer on the game "Professor Fizzwizzle". In that same year, I worked on 23 projects as an audio content provider including recording original sound effects for the sound library "Ultrashock Audio Essentials, v2, SFX FOLEY PACK".

In 2007 I was again nominated by the IGF for the "Excellence in Audio" award for my work as a composer/sound designer on the game "Fizzball". In the following months I also worked on the short CGI film "We were Centurions" as a sound designer and music composer and the film was featured in the "Sci-Fi channel BattleStar Galactica Video Maker contest".

I look forward to providing both future and returning clients with high quality audio content and services.